![]() ![]() The selected scenario in Local Play will persist after changing maps or lighting scenario.Added icons for each section in the Appearance Screen.Improved melee attack responsiveness by increasing animation speed and decreasing delay between attacks.Added the scavenge animation when resupplying ammo from a supply crate.Added audio and visual feedback when collecting ammo from supply crates, performing a full resupply, or scavenging for ammo from weapons on the ground.Updated the Appearance Selection Screen with a gradient and vertically centered the UI elements to be consistent with other screens.The default colour of party members is now green and more visible by default, this can be adjusted in the Settings Menu if desired.Teammate icons now appear around the edges of the screen similar to objective icons.The icon now flashes when friendly teammates are nearby.Increased the thickness and opacity of the friendly teammate indicator icon.Improved readability of teammate indicator icons:.Added two new controller layout schemes called Classic and Modern in the Controls Menu.Fixed an issue where characters would play the Wounded or Suppressed voice lines upon death.Enemy AI that are blinded by flashbangs will now play a voiceover line.AI will now always respond back to 'intimidate' voice lines from any player within the vicinity and continue to respond when provoked.Different reloading voiceover lines play depending on whether the equipped weapon is magazine fed or not.Static plays when a character is killed while speaking through the radio.Voiceover lines played in-game are now synced so all players hear the same line.Support helicopter searches for targets.Support helicopter fires and misses target.Security station does not hear entire request.Insurgents station does not hear entire request.Implemented new voiceover triggers for the following events:.Players will no longer sit in spectate mode while a server populates and will now be able to play while waiting for the server to populate.The interact and reload actions are now mapped to the same “X” button when using a gamepad in the Modern controller layout.New 1P and 3P animations added for the toggling of NVGs.This allows players to keep their weapon on screen and have the ability to fire while toggling. Night Vision Goggles can now be worn and taken off using one hand.The Fragger class is now broken down into five classes: Assaulter, Advisor, Breacher, Gunner, and Marksman Fraggers.Direct hits from molotov cocktails will no longer cause instant death.Flashlight brightness levels have been adjusted for consistency for all primary and secondary weapons,.A new in-game store was added for players to find all available DLC from past and current operations in addition to limited time discounts.These specialist weapons are exclusive to the Advisor Class, and offer new and lethal ways to approach combat. Both weapons support Optic, Barrel, and other upgrades, and offer unique iron sights. Operation: Warlord brings two new SMGs to the game: the P90 for Insurgents (5 supply points) and the Vector for Security (6 supply points). Details on these cosmetics can be found below. Your first successful extraction in this game mode will grant you both of the new unlockable cosmetic sets: Sporty and Big Spender. ![]() If you do not wish to be selected as the VIP then remember to uncheck this box! This mode is available on the maps below:Ī new option to enable or disable VIP selection was added to the Settings Menu under “Allow VIP”. Escort the VIP to the objective as the extracting team (Security), or hunt down and eliminate them as the ambushing team (Insurgents). We have added a new Versus Mode called Ambush, a single-elimination scenario that was originally introduced in Insurgency (2014). Beyond Ambush, Gap supports the following game modes: In Gap, players will extract the VIP, winding through the tight alleyways and small interiors. Gap was created with the new game mode Ambush in mind. Tight alleyways, exposed rooftops, opulent hallways, and a gold-plated lobby are only a few of the spaces where confrontation will take place. A luxurious hotel and the neighbouring slums are a close-quarters battleground offering intense gameplay where any step could be your last. Without further ado, read on for what’s new and what’s changed with Operation: Warlord! We will share more about that when we have more information available. Thanks for joining us here to see what’s new in Operation: Warlord, the latest major update for Insurgency: Sandstorm! Please note: while these are being written and published in time for the PC release of this update, all of this content (along with some additional fixes) will arrive on consoles as well.
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